Game

Features

 * story based
 * huge world
 * procedural generated content
 * dungeons
 * server-based
 * each game runs on a server, even if playing alone
 * trading
 * crafting
 * open world
 * simulated world
 * creature behaviour
 * politics
 * damage model (skeleton)
 * jobs
 * trading
 * skills
 * stats
 * forming individual creatures!
 * families
 * hunger
 * thirst
 * socialize
 * forming villages and cities (humans) or creature habitats
 * start fighting (against other civilizations / packs)
 * group bandits etc to raid villages
 * start to travel to other (better) places (like no food / bad climate)
 * build houses (living, smith etc) or shelter
 * environmental catastophes
 * weather
 * calendar
 * religion
 * shrines
 * pilgrims
 * sacrifice
 * marriage
 * mass system
 * each object has a mass
 * mass influences speed (eg in water)
 * actual weight
 * heating speed
 * creatures can carry more, according to their stats and skills